Races

In Harath, there are ten main character races; Broos, Centaurs, Dwarfs, Elves, Halflings, Humans, Ogres, Orcs, Trolls, and Winged Men. The rules are written assuming you are playing a human. If you choose to play a character that belongs to a race other than human, the following racial modifiers apply. You can, of course, play any race you can dream up, provided the GM agrees. For any race not listed here, you and the GM will have to agree on the racial modifiers that apply.

All listed items automatically apply to the selected race. The number in parentheses can mean various things:

  1. For Attributes, Abilities, and Disabilities, the number relates to the level. It indicates that your character’s playing level is higher or lower than the level you actually “purchase” with CP. In other words, if the racial modifier is Str (-2), and you pay 10 CP for Str at level 4, your character will actually play at Str level 2. If you want your character to play at Str level 4, you will have to purchase Str level 6 for 21 CP. Conversely, if the racial modifier is Str (+2), and you pay 10 CP for Str level 4, your character will actually play at Str level 6.
  2. For secondary statistics that you simply select, the number relates to the average statistic number. For instance, “Hgt (+3)” means that the average height of the race is 3 taller than human average. Since human average is 18, the average Hgt of the race in question is 21. On the other hand, for secondary statistics that are derived from the character’s Attributes, calculate the statistic in the usual way, then include the modifier. For example, if you character’s Quick=5 and Dex=7, his Reaction speed would be 6. However, if the character’s race has Reaction (-2), your character will play with a R of 4.
  3. For Skills, the numbers equate to the level of the Skill that your character automatically gets without paying CP for it. You can purchase additional levels as if starting from level 1. For instance, if the Race in question has Musical Ability (2), you need not pay any CP to get Musical Ability at level 2. If you want your character to have Musical Ability (4), you need to pay 3 CP for the additional 2 levels (that is, as if you were buying levels 1 and 2, not 7 CP as if you were buying levels 3 and 4).

Note: Chemistry (Chem) is a reflection of how well one person likes another on first meeting. The Chem roll modifiers in this section indicate the relative level of chemistry between humans and each particular race. The chart further down the page provides information on how various races view each other, in general.

Broos

Broos are foul creatures. They tend to have tall, thin human bodies with antelope or deer heads. They never bathe, and though they are invulnerable to diseases that afflict humans, they often carry and spread those same diseases. Because of this, as well as their tendency toward violent behavior, especially toward weaker creatures, they are typically shunned in human society. Broos are strong and tough, but are short-lived.

  • Attributes: Str (+2), Con (+1), Mana (-2), Quick (-1)
  • Abililties and Disabilities: Immunity to Poison (2), Immunity to Disease (2), Odious Personal Habit – Rubbing dung in hair (3), Sadism (3)
  • Secondary Statistics: Age (-5), Hgt (+2, excluding antlers)
  • Skills: None
  • Chemistry (-6)

Centaurs

Centaurs have sleek, equine bodies with a tremendously strong human torso from the waist up where the horse’s neck and head would be. Centaurs are are strong, noble creatures that believe they are superior to all other sentient beings. Because of this, they are very intolerant of “inferior” races, an attitude that causes them to be in continual conflict (armed or unarmed) with most other races, who find them to be fierce warriors. Needless to say, they have a bad reputation amongst other sentient races. Although rare, it is possible to find oneself on the good side of a centaur, and to do is is to find a steadfast friend for life. Centaurs love of music and freedom. They generally live longer then humans.

  • Attributes: Str (+3), Will (+1), Quick (-2), Mana (-2)
  • Abililties and Disabilities: Berserk (3), Intolerance (1)
  • Secondary Statistics: Age (-5), Hgt (-1), Wgt (+10)
  • Skills: Musical Ability (2), Voice (2)
  • Chemistry (-1)

Dwarves

Dwarves are a race of beings that are short and muscular. They normally live underground for they have an overriding fondness for things of the earth, and distrust of “surface dwellers”. They love jewels, gems, and all metals, precious and otherwise. Dwarves are incredibly strong and tenacious. They live for an average of 100 years, and tend to spend that time working hard and enjoying the toil of life.

  • Attributes: Str (+3), Con (+2), Quick (-2) , Mana (-3)
  • Abililties and Disabilities: Intolerance (2), Dark Vision (1), Miserliness (4), Stubbornness (2)
  • Secondary Statistics: Hgt (-6)
  • Skills: At least 30% of any dwarf’s CP must be placed into a metal or jewel craft.
  • Chemistry (-3)
  • Age: -30

Gnomes

Gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40, and they live about 350 years, though some can live almost 500 years. Gnomes speak their own language.Most gnomes who travel outside gnome lands are traders, tinkers, or warriors.

  • Attributes: Str (+1), Con (+2), Quick (+2) , Mana (+1)
  • Abililties and Disabilities: Intolerance (2), Dark Vision (1), Miserliness (4), Stubbornness (2)
  • Secondary Statistics: Hgt (9-10)
  • Skills: At least 20% of any dwarf’s CP must be placed into a metal or jewel craft.
  • Chemistry (-1)
  • Age: -20

Elves

Elves are tall, thin, joyful folk that never take life too seriously. They tend to enjoy frivolity and lighthearted diversions like poetry, music, and the arts. They are polar opposites to dwarves in most respects, except for in lifespan, which is similar. They rarely plan for the future, always seeming to live in the moment and embracing spur of the moment decisions.

  • Attributes: Str (-3), Dex (+2), Mana (-1), Quick (+2)
  • Abililties and Disabilities: Infravision (1), Intolerance (4), Impulsiveness (2)
  • Secondary Statistics: Hgt (+1)
  • Skills: At least 30% of any elf’s CP must be placed into the arts.
  • Chemistry (-4)
  • Age: -30

Halflings

Humans view halflings as a lazy people, although the races live together in relative peace. In fact, they are a very peaceful race that prefers to live in harmony with all living creatures. They tend toward the more relaxed aspects of life – eating, sleeping, watching the day go by. They are short, and although their lifestyle often leads to an excess of weight, can be very quick when they want to be. Halflings live a little longer than humans.

  • Attributes: Str (-2), Con (+2), Dex (+3), Will (-2), Mana (-1)
  • Abililties and Disabilities: Animal Empathy (1), Resistance to Magic (2), Gluttony (4), Pacifism (4)
  • Secondary Statistics: Age (-5), Hgt (-8), Wgt (+2)
  • Skills: None
  • Chemistry (-2)

Ogres

Ogres are a fierce race of beings whose diet almost exclusively includes uncooked flesh. There is no kind of meat they will not eat, including ogre flesh. Although they will eat any meat, they prize elvish, winged folk, and human flesh above all others. This preference, as you may well imagine, makes them very unpopular amongst populations. As a result, ogres go to great lengths to disguise themselves to prevent detection. They are tall, powerful, and tough. Ogres have a fairly short natural lifespan, though it is actually uncertain what that lifespan may be, as their lifestyle usually prevents them from dieing of natural causes.

  • Attributes: Str (+5), Con (+1), Mana (-2), Quick (-2)
  • Abililties and Disabilities: Deadly Secret (1), Odious Personal Habit – Cannibalism (3), Acute Taste/Smell (2), Acute Vision (2), Night Vision (1)
  • Secondary Statistics: Age (+10), Hgt (+3), Reaction (-13 if known, 0 if not)
  • Skills: None
  • Chemistry (-6 if known to be an ogre; none otherwise)

Orcs

Orcs are swarthy, bowlegged creatures devoid of any redeeming value, at least from the human standpoint. They are crude, crass, and boorish. They are dirty, disease-ridden, and eat anything, including other orcs. They love to dominate weaker creatures, but are themselves fairly readily dominated. They tend to be physically strong, but are weak-willed fighters. They are willing soldiers, but to field an orcan army without non-Orc leaders is to ask to be routed at the earliest opportunity. The average life span for an orc is just 30 years.

  • Attributes: Str (+3), Con (+1), Dex (+1), Will (-2), Quick (-3)
  • Abililties and Disabilities: Odious Personal Habit – Cannibalism (3), Sadism (3), Bullying (2), Cowardice (4), Darksense (1), Toughness (4), Acute Taste/Smell (4)
  • Secondary Statistics: Age (+5), Hgt (-1)
  • Skills: None
  • Chemistry (-8)

Trolls

Trolls are tall, rangy creatures with huge appetites, preferring uncooked animals as a diet. They do not generally eat humanoids, but will if given an opportunity – they never turn down an easy meal. If they have one positive aspect, it is that they have never been known to eat other trolls. They are more comfortable in the dark, and are terribly strong. They are very hard to kill, which as given rise to the rumor that they can regenerate, but this is simply not true.

  • Attributes: Str (+4), Dex (+2), Will (-2), Mana (-2), Quick (-2)
  • Abililties and Disabilities: Odious Personal Habit – Eating Sentients (3), Acute Taste/Smell (2), High Pain Threshold (4)
  • Secondary Statistics: Age (+5), Hgt (+4)
  • Skills: None
  • Chemistry (-7)

Winged Folk

Winged folk are creatures that are human in appearance, with the exception of the gigantic wings on their back. Their personalities are a mix of human and elf. They enjoy living their life, but do not approach it as frivolously as elves do. Winged folk enjoy the wide open spaces of mountain tops and the skies. Members of their race have been mistaken for both angels and devils.

  • Attributes: Str (+2), Dex (+2), Will (-1), Mana (-2), Quick (-1)
  • Abililties and Disabilities: Acute Vision (4), Claustrophobia (1), Law Abiding (3)
  • Secondary Statistics: Age (+10)
  • Skills: Absolute Direction (1)
  • Chemistry (-2)

Inter-Racial Chemistry Modifiers

Centaurs Dwarfs Elves Halflings Ogres Orcs Trolls Winged Folk
Broos -2 -2 -4 0 -1 -2 -1 -3
Centaurs -2 -2 -1 -3 -4 -4 -2
Dwarves -5 0 -3 -3 -3 -6
Elves -1 -6 -3 -4 -2
Halflings -2 -2 -1 0
Ogres 0 -1 -6
Orcs -1 -4
Trolls -5

Gender

The gender of your character is up to you, and is either male or female. In game terms, assume standard female Hgt is (-1) from males of any species.