Cost: -5 CP/level
Description: You tend not to think before you act.
Detriment: When your character must think about what to do, the GM may demand that you make a Will roll (TN=4). If you do not achieve a number of Ss equal to or greater than your Impulsiveness level, you fail the roll. This Disability manifests during game play primarily in one of two situations:
There are no typical penalties for this ability Disability level, as there is no time to think about things that may affect your character’s choice.
Example: Theo the bounty hunter has a Will of 6 and Impulsiveness at level 4. He is chasing his quarry, Barty, across some rooftops. Barty, a much younger, fitter man, leaps a substantial gap, upon which Barty must decide nearly immediately whether or not to leap after him, or risk letting Barty get away. The player states that Theo will leap the gap, but upon finding out how far it actually is to the other side, changes his mind. The GM mandates a Will roll, which Theo fails by only achieving 3 Ss. Theo must try to make the leap.