Cost: -5 CP/level
Description: You tend to freeze up when in combat.
Detriment: You must make a Will roll (TN=4) to actually participate in combat.
Typical penalties to Disability level:
Typical modifications to Disability level:
|-Ss||Character’s Behavior||Combat modifier (cumulative)|
|0||Slight hesitation||-2 Initiative|
|1||Hesitation||Lose 1 action/round|
|2||Tentativeness||-1 level on weapon Skill|
|3||Reluctance||-1 level on weapon Skill|
|4||Fear||Capable of defending only|
|5||Retreat||Only capable of organized retreat|
|6||Panic||Turn and run immediately|
|7||Complete Paralysis||Can do nothing at all|
Example: Michael has Combat Paralysis at level 4 and a Will of 6. He and his friends are walking through the woods when a sizable force of mounted warriors begins charging toward them. Because Michael’s foes are well armed and armored, mounted, and trained, and because they outnumber his own group by at least 2-to-1, the GM assess a penalty of 6 to Michael’s Disability. He makes a Will roll, and garners 5 Ss. Unfortunately, he needed 10 Ss to act in the face of such a overwhelming foe. His failure by 5 Ss forces him to retreat. He doesn’t panic and run, but also cannot stand and fight, even if they were to catch up to him–which at this point seems likely.