Bad Sight

Cost: -2 CP/level

Description: Your vision is worse than normal.

Detriment: Each level adds 1 penalty die for any visual perception roll.

There are no typical modifiers specific to this Ability. Any bonus or penalty will be applied to the basic perception roll.

Example: Rita has a Quick of 6 and Bad Sight at level 3. A rival swings a punch at her head, a blow the GM decides she can easily dodge if she sees it, which she will if she makes a Quick roll (TN=4). She rolls 6 dice for Quick + 3 penalty dice for Bad Sight = 9 dice (high 3 ignored), and gets a single Ss. She sees the blow coming in barely enough time to dodge it.