Physical Skills

Outdoor Skills Group

Animal Sounds

This is the skill of mimicing animal sounds.

Fishing

Fishing is the activity of trying to catch fish. Fish are normally caught in the wild.

  • hand gathering
  • spearing
  • netting
  • angling
  • trapping
  • Rod and Reel

Orienteering

is the discipline of following a route through unfamiliar terrain on foot or by vehicle, using maps with reference to terrain, a compass, and other navigational tools.

  • Map Reading
  • Celestial navigation
  • Solar Time Estimation

Traps (Mental Skill/5)

Traps is the skill for both building and dealing with traps. Detection devices count as "traps", so this skill covers security cameras and the like at appropriate TLs. On a success, you can build a trap, given time and materials, detect an existing trap, disarm a trap to allow passage, or reset a trap after passing it.

  • Foothold traps
  • Body gripping traps
  • Deadfall traps
  • Snares
  • Trapping pit
  • Cage traps (live traps)
  • Glue traps

Survival, Arctic

Survival, Field

Survival, Forest

Survival, Mountain

Survival, Swamp

Survival is the skill of living off the land, and exploiting the natural environment in general. A skill roll is required every day of living in the wild.

  • Fire building
  • Finding food
  • Shelter making
  • Avoiding Hazards
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Gymnastics Skills Group

Acrobatics

Acrobatics is most often associated with activities that make extensive use of gymnastic stunts, roll, take falls, etc. This skill also includes acrobatics during a dive into water.

  • contortion
  • hooping
  • parkour
  • tightrope
  • trampoline
  • trapeze
  • tumbling
  • Flipping

Jumping

This is the skill of propeling yourself airborne either vertically or hotizontally.

  • Standing Long Jump
  • Standing High Jump
  • Running Long Jump
  • Running High Jump
  • Hopping

Climbing

This is the skill of climbing things; moutains, walls, etc.

  • Bouldering: Ascending boulders or small outcrops, often with climbing shoes and a chalk bag or bucket
  • Buildering: Ascending the exterior skeletons of buildings, typically without protective equipment.
  • Canyoneering: Climbing along canyons for sport or recreation.
  • Chalk climbing: Ascending chalk cliffs uses some of the same techniques as ice climbing.
  • Free climbing: a form of rock climbing in which the climber uses climbing equipment such as ropes and other means of climbing protection, but only to protect against injury during falls and not to assist progress
  • Ice climbing: Ascending ice or hard snow formations using special equipment, usually ice axes and crampons. Techniques of protecting the climber are similar to those of rock climbing, with protective devices (such as ice screws and snow wedges) adapted to frozen conditions.
  • Ladder climbing
  • Pole climbing: Climbing poles and masts without equipment.
  • Tower climbing: Climbing up the inside of a narrow tower by applying pressure to the walls with the hands and feet.
  • Tree Climbing

Riding

Riding is the skill to ride animals.

  • Guide with Knees
  • Control Mount
  • Mounted Fighting
  • Hanging Cover
  • Soft Fall
  • Leap
  • Spur Mount
  • Fast Mount or Dismount

Skiing

Skiing is a means of transport using skis to glide on snow or water. Though water skiing and snow skiing are very different, many of the mechanics are the same.

  • Water Skiing
  • Snow Skiing
  • Jumping
  • Cross Country Skiing

Running

Running is the skill of running either long distances or sprinting short distances

  • Marathon
  • Sprinting
  • Ultra Marathon

Swimming

Swimming is the self-propulsion of a person through water, usually for recreation, sport, exercise, or survival. Locomotion is achieved through coordinated movement of the limbs, the body, or both.

  • front crawl
  • breaststroke
  • backstroke
  • butterfly
  • Survival Stroke
  • Rescue Stroke
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Body Control Group

Sleight of Hand (Dex/4)

  • Palming
  • Pickpocket
  • Shuffle
  • Trick dealing

Body Control

Body Control is the skill to affect involuntary bodily functions such as heart rate, blood flow, and digestion.

  • Meditation
  • Stasis

Urban Stealth (Dex/4)

Mountain Stealth (Dex/4)

Forest Stealth (Dex/4)

Field Stealth (Dex/4)

Desert Stealth

  • Shadowing
  • Sneaking
  • Tracking
  • Hiding

Manipulative Skills (Dex/4)

  • Micromachinery
  • Engraving

llegal Entering

This is the skill of breaking into places and things without getting caught or leaving evidence. It includes skills such as lockpicking, jimmying locks, bumping locks, bypassing locks, etc. This is a opposed success test with the user of the skill working against the skill of the security system. The GM determines the length of time required to bypass the security and successes can either be placed into speed or added to a “discoverability” number. This numberis the number of successes an investigator needs to identiofy the method of entry. A simple way of calculating this is have the person securing the facility use their Illegal Entering skill and use the following chart:

Successes Base Time Required (minutes) Successes Base Time Required (hours)
1 2 6 1.5
2 5 7 6
3 10 8 24
4 20 9 96
5 40 10 192
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