1H Weapons
- Knife
- Clubs (Club, Sap, Baton)
- Sword
- Combat Axe
- Flail
2H Weapons
- Pole Arms
- Staff
- Clubs (Club, Sap, Baton)
- Sword
- Combat Axe
- Flail
Nunchuka (Dex/4)
Whip (Dex/4)
Build/Repair Bows
Build/Repair Melee Weapons
- Melee Weapons (Clubs, Edged Weapons Pole Arms Whips/Flails Build/Repair)
Ranged Weapons (TN5)
- Thrown Weapons (Aerodynamic, Non-Aero., Shafted
Build/Repair Firearms (TN4)
- Projectile Weapons (Machine Guns, Pistols, Rifles
- Demolitions (Remote, Timed, Thrown
- Gunnery (Artillery, Assault Cannon, Flame Projectors, Machine Guns,
Rocket Systems
Gunnery (TN5)
- Artillery (Mortors, Grenade Launcher, Ship’s Guns, Cannon
- Rocket Launchers (Portable Launchers, Launching Systems
Bows (TN5)
Firearms (TN5)
- Machine Guns (LMG, MMG, HMG, Assault Cannon, Recoiless Rifles
- Submachine
- Pistol
- Taser
- Rifle
Throwing Weapons (TN5)
- Aerodynamic (Airfoil Grenades, Shuriken, Throwing Knife
- Non-Aerodynamic (Grenades, Knife
- Shafted (Javelin, Spear
Unarmed Throwing Combat
- Aikijutsu
- Jujitsu
- Kempo
- Sumo
- Wrestling
Unarmed Striking Combat
- Boxing
- Brawling
- Capoeira
- Chin Na
- Gojo Ryu
- Hapkido
- Is Shin Ryu
- Jeet Kune Do
- Kalari
- Karate
- Kickboxing
- Kuntao
- Military Hand-to-Hand
- Muay Thai
- Ninjutsu
- Pakua
- Pentjak Silat
- Police Hand-to-Hand
- Savate
- Self-Defense
- Shaolin Kung Fu
- T’ai Chi Chuan
- Tae Kwon Do
- White Crane
- Wing Chun
- Wushu