Spell Casting Tables

Drain Range (m) Radius Volume Cubic Cylinder Radius (3m High)
1 2 1 3 1 1.75
2 4 1 9 2 3
3 8 2 27 3 5.25
4 16 3 81 4 9.25
5 32 4 243 6 16
6 64 6 729 9 27.75
7 128 8 2,187 13 48
8 256 12 6,561 19 83
9 512 17 19,683 27 143.5
10 1,024 24 59,049 39 248.5
11 2,048 35 177,147 56 430.75
12 4,096 50 531,441 81 746
13 8,192 72 1,594,323 117 1 km
14 16,384 105 4,782,969 168 2 km
15 32,768 151 14,348,907 243 4 km
16 65,536 217 43,046,721 350 7 km
17 131,072 314 129,140,163 505 11 km
18 262,144 452 387,420,489 729 20 km
19 524,288 652 1,162,261,467 1,051 34 km
20 1,048,576 941 3,486,784,401 1,516 60 km

Caster’s do not have to use circles or cubes. They can shape the spell how they want. The general rule is that you need to be able to visualize the area. For example, a circular area with three “holes” is easy to imagine. Picking all the friendly soldiers on the battlefield is not. A caster can visualize a number of holes equal to their Quickness

The chart below shows the minimum sides of an area that a caster can use. In other words, a caster cannot create spell with a 0m side and therefore make the spell infinitely large.

Magical Theory Skill Minimum Side Magical Theory Skill Minimum Side
1 1m 6 0.5m
2 0.9m 7 0.4m
3 0.8m 8 0.3m
4 0.7m 9 0.2m
5 0.6m 10+ 0.1m