County Peacekeeping Bodies

  • Knights of the Order of the Lion
    • Senior members of the Count’s Court and Provincial leaders
    • Count’s personal or trusted representatives
  • Knights of the Order of the Ram
    • Enforce the Count’s will in all areas of the County
    • Represent County interests in foreign conflicts
    • Can oversee sensitive or high-profile criminal investigations
    • Can muster commoners to serve as combat troops
    • Senior officers over mustered combat troops
  • Patrols monitor and defend County roads and borders and are comprised of:
    • Defenders
      • Defender of Greyhawk = (64) Leads a Patrol of 10 Regulars
      • Defender Lieutenant = (16) Leads a Group of 4 Patrols
      • Defender Captain = (4) Leads a Column of 4 Groups
      • Defender Colonel = (1) Top-ranked Defender
        • All are junior/middle officers over mustered combat troops
    • Patrolmen (a.k.a., “Regulars”) = professional soldiers
      • Sergeants over 10 mustered combat troops
  • The Army = not a permanent military force
    • Comprised of commoners mustered by Knights of the Ram
    • Mustered in numbers and times as needed (wars, natural disasters, etc.)
    • Disbanded when no longer required
  • Guardsmen = professional peacekeepers and law enforcement officials
    • Keep the peace and investigate crimes throughout the County
    • Can serve as sergeants (rare) when large numbers are mustered
    • Guard organization:
      • Constable – Supervises a Watch of 10 Guardsmen
      • Chief Constable – Supervises up to 4 watches or several towns
      • Captain of the Guard – (48 – 1 per City + 1 per Borough)

Knights of the Order of the Lion (OL)

The OL is a civil order that is created in three Classes:
  • The Count is always the Knight Grand Marshal (OL-1/GM) of the Order
  • Knight Marshals (OL-1) hold the highest County positions, almost always as Ministers to the Count’s Court. At all times, they speak AS the Count, which means that decisions and promises they make, even without the Count’s prior approval, legally obligate the Count.
    • Although not true peers or nobility, all OL-1 are entitled to be called “Lord/Lady”
  • Knight Commanders (OL-2) fill high (though not the highest) County positions such as Sheriffs and Deputy/Junior Ministers to the Count’s Court. They speak ON BEHALF OF the Count when passing on his decisions and promises, but only have limited authority to issue commands, edicts, etc. without the Count’s prior approval. Such statements do legally obligate the Count. The extent of this authority is different for each OL-2, and is subject to frequent change.
  • Knights (OL-3) are either (1) holders of relatively powerful County positions (e.g., Masters-at-Arms), (2), those being considered, groomed, or trained to hold an OL-1 or OL-2 position, and (3) retired or demoted Knights. They only ever speak ON BEHALF OF the Count. Their words never obligate the Count.
  • The number of holders of the OR is not fixed and is entirely at the whim of the Count
  • Holders of all Classes serve as the Count’s personal representatives
  • Class awards are not made sequentially. Rather, once inducted into the Order, a holder is granted the class that goes with the position they currently hold. Upon a change of position, the holder is reassigned to a new class. It is also possible to be punitively demoted or removed from the Order altogether. The Count may choose to reward Knights who are reassigned to a lower class, based on the quality and longevity of their service at the higher level. Such rewards are not defined, and are not mandatory.
  • Regalia and retainers

    • OL-3
      • Annual retainer: 235 gold dubloons
      • Medal: Badge hangs from Order ribbon worn around neck
      • Badge: White “Maltese” cross with silver trim over green enamel laurel leaf; center of cross is 2 concentric rings: outer ring = red enamel with gold Order motto “Unyielding Fidelity”; inner circle = gold lion on green enamel; entirety suspended under silver Count’s coronet
      • Ribbon: Green, thin silver stripe near each end
      • Mantle: Long, hunter green, silver silk lining, white sable trim, Order Shield embroidered on left chest
      • Ring: Platinum w/ signet = green enamel, raised red lion’s head
      • Armor: None
      • Shield: None
      • Sword: None
    • OL-2
      • Annual retainer: 350 gold dubloons
      • Regalia as OL-3 plus:
        • Star: 8-pointed silver star, center is 3 concentric rings: outermost ring = green with silver laurel leaves; middle ring = white enamel with gold Order motto; center circle = Red letter “G” (for Greyhawk); worn on upper left chest
    • OL-1 and OL-1GM
      • Annual retainer: 450 gold dubloons
      • Regalia as OL-2 except:
        • Medal: Badge hangs from Order ribbon worn as Sash

    Knights of the Order of the Ram (OR)

  • In both peacetime and wartime, the knights’ primary responsibility is to carry out the Count’s orders. At times of peace, as servants of the Ministry of Security (aka, The Chancellery), they are the Lord Chancellor’s eyes and ears around the County, and can assume a supervisory capacity in sensitive or high profile criminal investigations at the Lord Chancellor’s request. In all matters of war, the Count assumes complete control of the Order. Knights of the Order are frequently sent abroad to ensure the County’s interests are being looked after. A senior Knight holds a permanent position on the Command Staff in the conflict with Iuz.
  • All knights have the authority to muster troops, up to the following limits:
  • |Rank|Max # of Patrols Commanded|Maximum Troop Strength|

    |OR-1(GM)|64 reinforced Patrols (the entire D. Corps)|1 DCL + 4 DCP + 64 DG + 640 SGT + 6,400 PVT = 7,109|

    |OR-1|32 reinforced Patrols (2 D. Columns)|2 DCP + 32 DG + 320 SGT + 3,200 PVT = 3,554|

    |OR-2|16 reinforced Patrols (1 D. Column)|1 DCP + 16 DG + 160 SGT + 1,600 PVT = 1,777|

    |OR-3|8 reinforced patrols (2 D. Groups)|2 DL + 8 DG + 80 SGT + 800 PVT = 890|

    |OR-4|4 reinforced patrols (1 D. Group)|1 DL + 4 DG + 40 SGT + 400 PVT = 445|

    • Regalia and retainers:
      • OR-4
        • Annual retainer: 75 gold dubloons
        • Medal: Badge hangs from Order ribbon; worn on left chest
        • Badge: Silver ram’s head on green enamel ivy in asymmetrical design
        • Ribbon: Black-Yellow-Black-Yellow-Black in even proportions
        • Mantle: Long, bright yellow, black lining, ermine trim, Order Shield embroidered on left chest
        • Ring: Gold w/ signet = green enamel, raised silver ram’s head
        • Armor: Chain body coverings; steel breastplates, brightly burnished, with the Greyhawk coat of arms inlaid in gold; matching helmets, greaves, and bracers
        • Shield: Ram’s head surrounded by laurel wreath, differenced yellow on black on right (as carried), black on yellow on left
        • Sword: Silver long sword with black leather grip, Order ribbon on scabbard, miniature Badge on top of pommel
      • OR-3
        • Annual retainer: 120 gold dubloons
        • Regalia as OR-4, except:
          • Medal: Badge hangs from Order ribbon worn around neck
      • OR-2
        • Annual retainer: 185 gold dubloons
        • Regalia as OR-3, plus:
          • Star: 10-pointed star with alternating black and white points against sunburst-pattern background. Center is 2 concentric rings: outer ring = solid black; center circle = Greyhawk coat of arms; worn on upper left chest
      • OR-1 and OR-1/GM
        • Annual retainer: 300 gold dubloons (400 for the Grand Master)
        • Regalia as OR-2, except:
        • Medal: Badge hangs from Order ribbon worn as Sash

    Defenders of Greyhawk

    The Defenders’ primary responsibility is to patrol the County’s roads and borders. When Knights of the Ram order commoners mustered, Defenders also serve as middle officers over the troops.

    Unless supervising mustered troops, the Defenders are organized as follows:

    |Unit|Leader|Composition|

    |Corps|Defender Colonel (DCL)|64 Patrols 4 DCP+16 DL+64 DG+640=724|

    |Column|Defender Captain (DCP)|16 Patrols 4 DL+16 DG+160=180|

    |Group|Defender Lieutenant (DL)|8 Patrols 4 DG+40=44|

    |Patrol|Defender of Greyhawk (DG)|10 Patrolmen (“Regulars”)|

    Note: A DCL or DCP, although not a member of any chivalric order, is entitled to be addressed as “Sir” or “Lady”.

    • The Defenders of Greyhawk organization operate County-wide, across all Baronial and Provincial borders.
    • Corps Headquarters is in Marsh Keep.
    • The four Column Headquarters, and their subordinate Group Headquarters are (also, see map below) in:
      • Steaming Springs
        • Fort Harbor
        • Robilar Keep
        • Two Ford
        • Erybend
      • Eiren’s Hall
        • Fort Leman
        • Honton
        • Undre
        • Blackwall Keep
      • Bluedyer’s Hall
        • Peculiar Manor
        • One Ford
        • Megas Landing
        • Ogremound
      • Greysmere
        • Stythe Keep
        • Pargenter’s Mine
        • Griffon Rider Outpost
        • Freyl Keep

    • Regalia and Retainers
      • DG
        • Annual retainer: 30 gold dubloons
        • Medal: Badge hangs from yellow ribbon with one black chevron; worn on left chest
        • Badge: 8-pointed starburst; alternating gold and silver points. Center is a black Count’s coronet in a gold circle surrounded with black enamel.
        • Mantle: Short, bright yellow, black lining, Badge embroidered on left chest
        • Ring: Gold w/ signet: Badge on yellow enamel with black border
        • Armor: Steel conical helmet; soft, black leather body armor, gauntlets, and knee-boots; black cuirboli chest/backplate, brightly painted with the Greyhawk coat of arms
        • Sword: Long sword with black leather grip, miniature Badge on top of pommel
      • DL
        • Annual retainer: 50 gold dubloons
        • Medal: As DG, but ribbon has two black chevrons
        • Badge, Mantle, Ring, Sword: As DG
        • Armor: As DG, but helmet has yellow “horse tail” plume
      • DCP
        • Annual retainer: 95 gold dubloons
        • Medal: Badge hangs from black ribbon with one yellow chevron
        • Badge, Mantle, Ring, Sword: As DG
        • Armor: As DG, but helmet has blue “horse tail” plume
      • DCL
        • Annual retainer: 150 gold dubloons
        • Medal: As DCp, but ribbon has two yellow chevrons
        • Badge, Ring, Mantle, Sword: As DG
        • Armor: As DG, but helmet has red “horse tail” plume

      The Defender Network

    Stacks Image 30

    The Army

    • There is no standing army. Instead, troops are mustered by Knights of the Ram when necessity demands.
      • A maximum of 10 troops will be mustered for each sergeant
      • Patrolmen (Regulars) usually serve as sergeants
        • 640 Patrolmen (Regulars) can control 6,400 mustered troops
      • Guardsmen can serve as sergeants in dire situations
        • ~2,200 Guardsmen can control ~22,000 mustered troops
      • If more troops are needed (e.g., County overrun), Knights directly control troops as required
    • When mustered, the following uniforms and retainers apply:
      • Infantryman
        • Annual retainer: 12 gold dubloons
        • Armor: Steel conical helmet; soft black leather armor; gauntlets and calf-high boots; knight’s shield bearing Greyhawk CoA; waist-length white tabard also bearing Greyhawk CoA
        • Weapons: Halberd, short sword, dagger
      • Archer
        • Annual retainer: 12 gold dubloons
        • Armor: As infantry, but no shield
        • Weapons: Longbow, dagger
      • Higher ranks are all Regulars (and sometimes Guardsmen), Defenders, or Knights

    Note: Barons, Baronets, and other persons of standing may retain at their own expense a guard force to protect their persons, families, and holdings, but are forbidden from permanently maintaining “sizeable” forces (though “sizeable” is not further defined).

    The Navy

    The County of Greyhawk currently has no navy, though the Count has plans to implement one as soon as possible.

    The Guard

    • The GUARD keeps the peace and investigates routine crimes.
      • In walled cities, Guardsmen also man the city walls.
    • When faced with complex situations, the Guard may request assistance from one of the local Knights of the Ram.
    • City Guards are created according to the following formula:
      • 1 Captain of the Guard (CotG) for any city over 16,000 population
        • Note: A CotG, although not a member of any chivalric order, is entitled to be addressed as “Sir” or “Lady”
      • 1 Chief Constable at 8,000 population, +1 for every 16,000 additional population
      • 1 watch per 4,000 population; each watch consists of:
        • 1 Constable
        • 10 Guardsmen
    • Greyhawk City is currently the only town large enough to fall under these strictures. Elsewhere, the Baronets arrange the strength and number of Guardsmen and their jurisdictions. Although actual numbers will vary, a typical arrangement is:
      • 1 Captain of the Guard per Borough
      • 1 Chief Constable who oversees several towns or villages
      • 1 Constable per 10 Guardsmen in a town or village
        • Actual number of Guardsmen per village will vary depending on crime rate and other considerations
    • In dire circumstances when more than the usual maximum number of mustered troops is required, Guardsmen (except for a Captain of the Guards) can be pressed into service as Sergeants
      • As a sergeant, each Guardsman is responsible for controlling up to 10 mustered troops
    • Whether they are serving as Guardsmen or Sergeants, the following uniforms and retainers apply:
      • Guardsman
        • Annual retainer: 20 gold dubloons
        • Armor: Steel conical helmet; studded, hard black leather chest/back plate; otherwise, soft black leather armor; gauntlets and calf-high boots; thigh-length tabard quartered black/yellow on top, yellow/black on bottom
        • Weapons: Short sword, heavy cudgel
      • Constable
        • Annual retainer: 25 gold dubloons
        • Armor: As Guardsmen except:
          • Helmet has a nosepiece
          • Tabard bears County Arms in yellow on upper black panel
        • Weapons: Long sword, heavy cudgel
      • Chief Constable
        • Annual retainer: 40 gold dubloons
        • Armor: Steel conical helmet with nosepiece over chainmail hood; full chainmail shirt, black leather leggings, gauntlets, and calf-high boots; thigh-length tabard as Constable
        • Weapons: Long sword, heavy cudgel
      • Captain of the Guard
        • Annual retainer: 60 gold dubloons
        • Armor: As Chief Constable, but with addition of shiny steel plates around upper and lower arms and legs.
        • Weapons: Long sword, heavy cudgel

    Patrolmen (a.k.a., “Regulars”)

    • In the normal course of their duties, Regulars serve as line troops under Defenders. However, when troops are mustered, each Regular is temporarily promoted to sergeant, overseeing up to 10 mustered troops.
    • Regardless of whether they are currently serving as a Regular or a Sergeant, the following applies:
      • Annual retainer: 22 gold dubloons
      • Armor: Steel conical helmet; hard leather chest/back plate; soft black leather leggings; gauntlets, and calf-high boots; waist-length gold tabard bearing Greyhawk CoA
      • Weapons: Longsword, dagger