Spirits of the sky are weather related spirits: One for the clear blue sky, one of the storm clouds, one of the mists of the morning, and one for the gale force winds.
Rune | Sky | Mist | Storm | Wind |
---|---|---|---|---|
Light | F | 0 | 0 | F |
Dark | 0 | F | F | 0 |
Break | 0 | 0 | F | F |
Create | F | 0 | 0 | 0 |
Control | F | 0 | 0 | 0 |
Heal | 0 | 0 | 0 | 0 |
Project | 0 | 0 | 0 | F |
Protect | 0 | F | 0 | 0 |
Sense | 0 | 0 | 0 | 0 |
Strengthen | 0 | 0 | 0 | 0 |
Summon | 0 | 0 | F | 0 |
Transform | 0 | F | 0 | 0 |
Weaken | 0 | 0 | 0 | 0 |
Ward | 0 | 0 | 0 | 0 |
1Sky Spirits are mostly insubstantial. Each damage die will be reduced by four. For example, a weapon that does 5 HP/success will do 1 HP/Success.
Spirits total stats are made up of the power of the Conjuration. This total power is split between the spirits statistics (S, D, C, W, Q, D) and its attack skill and its Runes.
S | D | C | W | Q | M | HP | R | Skill | Init | Ready | Damage | AP |
F+2 | F+2 | F-2 | F-2 | F+2 | F-2 | 5xF | F | F | F+2 | 2 | 10 | 0[1] |
S | D | C | W | Q | M | HP | R | Skill | Init | Ready | Damage | AP |
F-2 | F+2 | F-2 | F-2 | F+2 | F-2 | 5xF | F | F+2 | F+2 | 2 | 5 | 0[1] |