Spirits of the Land are formed from large areas of continuous landscape. Land Spirits are slow, but are strong and pack a deadly punch. Land spirits are, as the name implies, the spirits who dwell within particular places or features of the land. They wield considerable influence over the well-being of the land and all who depend on it. They can bless or curse those who live or travel within their land, and be blessed or cursed by them in turn. They’re fierce protectors of their native lands, seldom tolerant of mistreatment and dishonor, and seem to have a very passionate disposition in general.
Rune | Desert | Forest | Prarie | Mountain |
---|---|---|---|---|
Sand | F | F | F | 0 |
Ground | 0 | F | F | 0 |
Creature | F | F | F | 0 |
Stone | 0 | 0 | 0 | F |
Break | 0 | 0 | 0 | 0 |
Create | 0 | 0 | 0 | 0 |
Control | 0 | 0 | 0 | 0 |
Heal | 0 | 0 | 0 | 0 |
Project | 0 | 0 | 0 | F |
Protect | 0 | F | 0 | F |
Sense | F | F | F | 0 |
Strengthen | 0 | 0 | 0 | 0 |
Summon | 0 | 0 | 0 | 0 |
Transform | 0 | 0 | 0 | 0 |
Weaken | 0 | 0 | 0 | 0 |
Ward | 0 | 0 | 0 | F |
Spirits total stats are made up of the power of the Conjuration. This total power is split between the spirits statistics (S, D, C, W, Q, D) and its attack skill and its Runes.
A spirits Magical Theory is always 1.5 x F.
S | D | C | W | Q | M | HP | R | Skill | Init | Ready | Damage | AP |
F+2 | F-2 | F+2 | F+2 | F-2 | F-2 | 5xF | F | F | F-2 | 4 | 15 | 5xF |