Health spirits are the embodiment of living things health. They embody life, death, and disease. Like celestial spirits, these spirits have no corporeal form and cannot perform physical services. Healing and Disease spirits are self-explanatory. Possessing spirits are the spirits of the dead, usually called ghosts. Though ghost don’t always possess a victim, they are exceptionally good at it. Posession spirits also can influence a victim with a specific type of emotion. To do this conduct a resisted success test using the Passion Spirits Force against the Victim’s Will. If the Posession Spirit acheives more successes than in the victim suffering that emotion. To overcome this, the victim would roll a Will test requiring a number of Successes equal to the number of Successed that the Possession Spirit gets above the victim’s results. Common Posession Spirits are:
Rune | Healing | Possession | Disease |
---|---|---|---|
Disease | 0 | 0 | F |
Break | 0 | 0 | F |
Create | F | 0 | 0 |
Control | 0 | 2xF | 0 |
Heal | 2xF | 0 | 0 |
Project | 0 | F | F |
Protect | F | 0 | 0 |
Sense | 0 | 0 | 0 |
Strengthen | F | 0 | 0 |
Summon | 0 | F | F |
Transform | 0 | 0 | 0 |
Weaken | 0 | F | F |
Ward | 0 | F | 0 |
Spirits total stats are made up of the power of the Conjuration. This total power is split between the spirits statistics (S, D, C, W, Q, D) and its attack skill and its Runes.
S | D | C | W | Q | M | HP | R | Skill | Init | Ready | Damage | AP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | F | 2xF | 2xF | 5xF | F | None | None | None | None | None1 |
1Celestial Spirits are immune to earthly weapons