The block simply places the forearm of the defender into the path of an on-coming punch or kick. This maneuver can be used while grappled, so long as the arms are free, without the 2 penalty dice. For every two success more than the attacker’s successes, the attacker will receive 1 HP of damage to the their arm.
The back fist is a strike to the body of face with the back of the knuckles. This maneuver can be used while grappled without the 2 penalty dice.
This is a strike to the joint holding a weapon. Resolve the strike with a opposed success test versus the defender’s Strength (Each target number is 4).
This attack is meant to break the eardrums of the defender, and thus cause a loss of balance. Every success of this skill causes a penalty die for the next two rounds.
This maneuver attacks someone who is behind you. The damage is only base Light damage, but there is no penalty for not seeing your attacker. This maneuver can be used while grappled without the 2 penalty dice.
This maneuver sets up another maneuver. If the attacker wins, the defender will get a +1 bonus die for every net successes on the next maneuver. If the defender wins, the attacker will get a -1 penalty die for every net successes on the next maneuver.
This is your typical punch. This maneuver can be used while grappled without the 2 penalty dice.
The Jab is a nuisance punch designed to keep a opponent at bay. It is performed by moving the arm quickly from a partially extended state to fully extended state. The jab always goes before other maneuvers. If left unblocked each point of damage will add 1 penalty die to the opposition’s attack.
A rabbit punch is a blow to the neck or to the base of the skull. It is considered dangerous because it can damage the cervical vertebrae and subsequently the spinal cord, which may lead to serious spinal cord injury or even death. If the opponent has the ability to defend themself it is an extremely hard maneuver to execute and has a target number of 5.
A strike with the bottom of a clenched fist, using an action like swinging a hammer, but can also be used horizontally like a backfist strike using the bottom fist. This maneuver can be used while grappled without the 2 penalty dice.
This attack is the common untrained hand strike. It is a long circular attack with the entire body behind it. It is a knock-out blow. Because of the amount of time this attack requires, it is easy to defend against.
To perform this maneuver the character spins 180° to 360° raising both their leg and arm and then striking with a back fist. It has a built-in feint. First roll for a feint, and then resolve the attack normally.