When a craftsman creates an object, the amount of success determine the quality and complexity of the work. These terms are mostly subjective and the player can determine if they will place extra successes in quality or complexity. There is generally a trade-off between the two, but complexity is often used as an indicator of quality and so they are kept together here.
|Ss||Est. Skill Level||Bonus/Penalty||Description|
|4||7||0||Above average quality|
Every success beyond 7 adds 1 bonus die