Jumping

Running Long Jump


To calculate the the person’s long jump distance, first calculate their speed running. This is the base running long jump distance in meters for the character. Then roll the character’s jumping skill. Each success adds 0.2 meters.

Human Running Rules

  • Base Move: MR/10 mps (0.012 x MR KPH)
  • Jogging Speed: MR/10 mps + (0.5 x Ss meters mps)
  • Sprinting Speed: MR/10 mps + Ss meters mps

For example: If a character has an MR of 17 and a Dexterity of 6, would have a base sprint of 1.7 mps. He then rolls his run, getting 4 success. Their base jump would be 5.7 meters. With 4Ss on their jump role, they would jump a total of 6.5 meters.


Running High Jump

The base running long jump distance in meters is Str/10. Then roll the character’s jumping skill. Each success adds 0.25 meters.

For example: If a character has an Str of 8 their base jump would be 0.8 meters meters. With 4Ss on their jump role, they would jump a total of 1.8 meters.

Standing Long Jump

Unlike the running long jump, the standing long jump is strength-based, not running based. The base standing long jump distance in meters is Str/10+0.5. Then roll the character’s jumping skill. Each success adds 0.25 meters.

For example: If a character has an Str of 8 their base jump would be 1.3 meters meters. With 4Ss on their jump role, they would jump a total of 2.3 meters.


Standing High Jump

The standing long jump is strength-based, not running based. The base standing long jump distance in meters is Str/20. Then roll the character’s jumping skill. Each success adds 0.05 meters.

For example: If a character has an Str of 8 their base jump would be 0.4 meters meters. With 4Ss on their jump role, they would jump a total of 0.6 meters.