Fatigue

Negative Mental Fatigue

If a caster has negative Mental Fatigue, then they loose one point in skill forevery point below 0. After they have reached -Mana in Mental Fatigue, they havepassed out until they regain at least 1 MF point. Whenever a mage goes below -Manamagic points there is a chance that they will be “burned out” by the magic. Foreach point below -Mana they will need one success on a Mana roll. Everyuncountered point will reduce their Mana by one.
Denenburg is at the end of his power. He has -6 MF, and his Mana is 7. He castsa spell with 5 drain, lowering his MF to -11. He now rolls a Mana roll, gaining 5 successes; therefore he looses no Mana.

Regaining Mental Fatigue

Regaining Magic Points depends on the activity of the spell caster. Use thefollowing chart for times:

Activity Amount gained
Meditation Use Meditation Skill
Sleeping 4 Mental Fatigue/Hour
Quiet Resting 3 Mental Fatigue/Hour
Resting 2 Mental Fatigue/Hour
Light Mental Activity 1 Mental Fatigue/Hour
Heavy Mental Activity 0 Mental Fatigue/Hour

Note: This means that during any ceremony NO magic points will be recovered.

Negative Physical Fatigue

f a caster has negative Physical Fatigue, then they loose one point in Str and1 point in Dex for every point below 0. After they have reached -Con in PhysicalFatigue, they pass out until they regain at least 1 PF point. Whenever a persongoes below -Con magic points there is a chance that they will tear muscle. Foreach point below -Con they will need one success on a Con roll. Every uncounteredpoint will reduce their Str, and Dex by one.

Regaining Physical Fatigue

Regaining PF depends on the activity of the person. Use the following chart fortimes:

Activity Amount gained
Meditation Use Meditation Skill
Unconscious 1 Physical Fatigue/15 Min
Resting 1 Physical Fatigue/30 Min
Physical Activity 0 Physical Fatigue

Encumberance

Any character can lift an amount equal to the results of a Str success testmultiplied by one-fourth the weight of the character. In other words, the mountlifted can be found by the following formula:
Amount to be lifted = Wgt X Successes

In order to save work, the following chart has been created to give averageamounts of weight a person could deadlift.

Average Amounts (Kg DeadLift)
  10 9 8 7 6 5 4 3 2 1
20 120 100 95 80 70 60 40 35 20 10
19 114 95 90 76 66 57 38 33 19 9.5
18 108 90 85 72 63 54 36 31 18 9.0
17 102 85 80 68 59 51 34 29 17 8.5
16 96 80 75 64 56 48 32 27 16 8.0
15 90 75 70 60 52 45 30 25 15 7.5
14 84 70 65 54 49 42 28 23 14 7.0
13 78 65 60 50 45 39 26 21 13 6.5
12 72 60 55 46 42 36 24 19 12 6.0
11 66 55 50 42 38 33 22 17 11 5.5
10 60 50 45 38 35 30 20 15 10 5.0
9 54 45 40 34 31 27 18 12 9 4.5

People can carry 1/4 of this average without penalty to their movement or anincrease in their PF loss. For each additional 1/4 Avg add 1 PF used per hour ofcarrying the load, and 1 PF for each round in heavy activity (running, combat,climbing, etc.). This penalty is given at the start of the round, as opposed tothe hourly rate is given at the end of the hour.

In addition each additional PF reduces the character’s Movement Rate by0.5.