### Teaching

If a character wants to increase a skill via classroom study rather than via real world experience, they must find an experienced teacher. Each character point that the character wants to raise requires 200 hours of instruction. So if Jeremia wants to raise her Snorkeling skill from 3 to 4, she will need 800 hours of study (200 hours per level times 4 levels) to do so. There are two methods to calculate the number of hours of study the student will be awarded each week. Use whichever method you prefer.

Method 1:
This is the super easy method. The student gets credit for the number hours actually spent studying, so if she spends 50 hours in class every week, Jeremia will get her level 4 after 16 weeks of study. If, on the other hand, she attends a 2-hour session 5 times per week, she’ll need 80 weeks (or about 20 months–1 year, 8 months) to get to the same level. That’s it! I told you it was super easy. A student cannot spend more tha 2 times their mana in class in any one day.
Method 2:
This procedure is much more complex, as it considers the teacher’s subject knowledge and teaching skill, as well as the student’s ability and capacity to learn. It is basically a three-step process:

1. Determine the number of hours of effective instruction available each day. The student and teacher each make a Mana roll. Multiply the lesser result by 2. Oh, but of course, not all hours of instruction are created equal, so…
2. Determine the effectiveness of the time spent in class.
1. The teacher makes a Teaching roll. Roll a number of dice equal to their skill with a number of bonus dice equal to the character’s skill or skill theory. This accounts for people who can teach a skill well, but perhaps not do the skill well. You all know the saying, “Those that can’t do, teach.”
2. Use the result of the teaching roll as the number of bonus dice the student can add to their Learning roll (Quickness).
3. Determine the number of teaching hours awarded for the week. Add the result of step 1 by the result of step 2 and subtract 4.
4. Notes:

1. Be warned that hiring a poor teacher (or someone with no teaching ability at all) may actually inhibit learning if Method 2 is used.
2. A student can only receive effective instruction from a teacher with a combined skill and {skill} theory. So in our example below, Jeremia could retain Ranulph’s services to raise her snorkeling ability to level 5, but not beyond. In order to continue growing, she would have to find another teacher (assuming Ranulph does not increase his own ability).

Example:
Jeremia (Mana=5, Quickness=5) hires Ranulph (Mana=7, Snorkeling=5, Teaching=4, Snorkeling Theory=0) to take her snorkeling skill to the next level.

1. Each makes a Mana roll. Jeremia gets 3 Ss, so even though Ranulph’s 5 Ss means that he is able to effectively teach for 10 hours per day, he is limited by Jeremia’s ability to effectively learn for only 6 hours per day.
1. Ranulph makes a Teaching roll (4 dice for Teaching ability + 5 bonus dice for Snorkeling ability + Snorkeling Theory) and gets 6 Ss.
2. Then Jeremia makes her Learning roll (Quickness=5 + 6 dice thanks to Ranulph’s excellent teaching). She winds up with 8 Ss.
2. The result of step 1 (6) plus the result of Step 2 (8) equals 14. Subtracting 4 leaves 10, which means that in the 6 hours she actually studied today, Jeremia has earned 10 hours of credit toward her 4th level of snorkeling; a very successful day in class.

Simplifying by making all days the same as the one rolled, we find that at the end of 6 days of training (one week) that, although she has only spent 36 hours in class, Jeremia has earned 60 hours towards her 4th level of snorkeling. She needs 740 more hours (or just over another 10 weeks, if all her weeks are equally successful) to attain level 4.